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Artist, writer, musician, composer, drummer, educator, imaginator, and other useful adjectives.
And the category is: Teaching
August 27th, 2010 by Phillip Ginn

A few weeks ago, I received an email from a friend I used to march with in the Mandarins Drum and Bugle Corps:

I wanted to ask you to think about it another way — instead of black and white index and middle finger, what about a shared fulcrum? I have students in San Jose who have had a lot of Santa Clara Vanguard-based instruction on technique (one of my kids even marched in the A corps) so there have been several explanations about relaxing the index finger. When I do it, it feels to me like there’s more of a triangulation between the index and middle finger with the thumb, almost like the fulcrum feels like it’s between the the two fingers and the thumb and not directly on either finger (solely). I understand you’re coming from a scientific standpoint with the lever and fulcrum discussion; that said, I think it would be interesting to hear your take about that “middle fulcrum” that I’m talking about, if you deem it worthy to explore that is. Just food for thought. Thanks for sharing your in depth examination of the mechanics, it was a good read!

Update: 9-6-2010: revised upon request

 

My friend brings up a concept I actually used to teach. Back in the late 90’s, and probably early into the new millennium, I was teaching my students that the fulcrum we use isn’t at the thumb/index finger combo but it actually a triangle: thumb, index, and middle finger. My reasoning was that it alleviated the work the forefinger would have to do, thus helping the hand to be more balanced which in turn helps the player to use the whole hand while playing instead just the front (at the thumb and forefinger).

After a while, I began to abandon the triangular concept in favor of a more literal explanation, the one I’ve examined here and here. This isn’t to say I abandoned the reasoning behind the triangular concept, just that I wanted to have my students think of the fulcrum and the role of the middle finger a little more exactly than what the notion of a triangle fulcrum had to offer.

My friend explains it well: by relaxing the index finger, it feels like there’s a triangle of the thumb, index, and middle with the fulcrum being in the middle of that triangle. This, in a nutshell, is why I taught the triangular concept oh so many years ago. But what this really is is a description of how it feels but, from my point of view, not exactly what’s happening. It’s literal versus figurative.

Confusing? Let’s put it this way: ever hear someone say, “Man, it feels like I’ve been stabbed in the chest.”

“Dude, my head feels like someone dropped an anvil on it.”

“Boy, I feel like a million bucks!”

Those are figurative statements that describe how one feels. Chance are, the person hasn’t been stabbed in the chest, he or she just hurts really bad and stabbing is the best way to describe it. Same thing with the person whose head feels like an anvil dropped on it: no, an anvil didn’t dropped on it, otherwise he or she wouldn’t be able to tell you about the pain in their head. And what does a million bucks feel like? We assume it’s a pretty happy feeling, but being that we’re human and not inanimate objects manufactured from processed wood that’s been run through a specialized printing press, we don’t know for sure.

The fulcrum may feel like it’s in between the index and middle, in combination with the thumb, but that’s because they’re working together to help pivot the stick. The stick, being the “load” of the lever, is moved by the wrist (another lever acting as the “effort”) and aided in control by the fingers. I’ve taken to calling the middle finger the “primary leverage control”, especially when the index finger is looser on the stick. The index finger also aids in leverage control during times the player opens and closes it along with the rest of the fingers (depending on the application), but the middle finger always opens and closes when the player choses to utilize finger movement. Also, the middle finger is in a stronger position to be the primary since it doesn’t have to worry about the stick pivoting in its location. The stick pivots – literally pivots – at the front end of the hand, and when the index finger is on the stick, the stick will pivot there. The stick pivots near the middle finger, which isn’t the same thing.

These are details. Important details, but details nonetheless. What I’m after with these examinations is that students are taught with as much correctness as possible. In the case of the fulcrum – a case that, with proper understanding, use will help drummer gain control and relaxation while playing – I think it’s important to explain and demonstrate it properly. However, my friend’s question brings up a good point: feel.

When explaining to a student (one who can handle the information) how a fulcrum works, I think it’s also okay to inform him or her that even the though the fulcrum works “this” way, it can feel “this” way. There’s nothing wrong with that because the way it feels it can be a truth. Maybe not a universal truth (we all feel different things differently), but a truth. And it’s important to note the difference because we, as teachers, don’t want to give our students the wrong idea. Some students can certainly handle the implications of the “middle finger fulcrum” explanation: in conjunction with a proper demonstration, the concept can show students how to use a loose index finger while letting the middle finger take on the primary leverage control, thus relaxing the hand and making use of the whole hand. But some students are going to have trouble using the index finger properly with this technique. In some cases, like drum corps, instructors can select who they teach. But many others, teachers have to teach whoever walks in the door, and some students who really want to play drums don’t have a natural knack for it, physically, mentally, or both.

Therefore, as a general rule, I’d rather be as specific and correct as possible. Scientifically, I don’t think the middle finger fulcrum or the triangular fulcrum concepts are correct, although I understand their intent. I don’t think it’s that much more effort to explain the actual roles of the index finger (the fulcrum) and the middle finger (primary leverage control). But I also don’t think it’s wrong to explain to a student what something feels like provided teachers make the distinction.

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November 5th, 2009 by Phillip Ginn

I’ve been teaching quite a few younger students lately. Anyone with experience teaching younger drum students has run into the problem of mashing the sticks into the pad or drum. It’s a natural problem for young students; it’s natural for someone to pick up drum sticks for the first time and then bang and mash the sticks into the surface because, for all they know, drumming is just about hitting stuff.

Even older, more experienced drummers also suffer from this problem, mostly drum set players. I can’t tell you how many times I’ve seen a drum set player “deadstick” his or her stick against the snare while playing backbeats. I’m not sure why. Is it because they’re trying to hit really hard? Is it plain lack of stick control? Or perhaps they just never learned and don’t really care all that much about how physically detrimental deadsticking is (can’t they feel the shock being absorbed by their hands and arms?) and how bad it sounds.

Of course, with technology, you can get a good sound out of bad playing, but that’s another post.

One method I use to solve the problem of mashing the sticks into the head is to use a basketball analogy. When a person dribbles a basketball, he or she pushes the ball towards the ground with a downward gesture of the hand. As the ball leaves the hand and hits the ground, it comes back up and meets the hand again. The hand allows the ball to bounce to a certain height before repeating the dribbling process.

No one ever dribbled a basketball successfully by mashing the ball into the ground, right?

It’s the same with a drumstick. As the stick hits the head, the stick will want to bounce back up. Keeping the basketball analogy in mind, I encourage my mashing students to get the stick off of the head right after impact. And it works.

The only problem with this method is that, in marching percussion, we freeze sticks in playing position. For my lines, this means that the bead rests one inch above the surface. This height will differ depending on the instructor. I, personally, also teach the concept of playing position to my drum set students because it promotes downstroke-oriented playing, it’s comfortable, and it readies them for marching percussion should they choose to go that path.

So, when students attempt to follow the basketball analogy, they often pull their sticks up higher than playing position. This is fine for playing consecutive notes like a string of 8th notes on a single hand or hand-to-hand 16th notes where the hands play continuously, but not for releases or tap-to-accent patterns where stopping the stick in playing position is the desired result.

Despite this problem, I consider this to be an acceptable way to begin teaching mashing students how not to mash. Once the student gets rid of the habit of mashing their sticks into the head, I can then concentrate on getting them to freeze their sticks in playing position. The more important thing with mashing students is to achieve a single sound from their attacks instead of the buzz that results from mashing.

Has it really been that long since I posted last? Shame.

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September 19th, 2009 by Phillip Ginn

As Obi Wan Kenobi told Luke in Return of the Jedi, “You’re going to find that many of the truths we cling to depend greatly on our own point of view.”

An educated drummer will probably know what is meant when a drum teacher says, “Let the bounce do the work,” or, “Let the rebound do the work.” I know I do. However, as much as I hate to say “never”, I’m pretty sure that I will never say either one of these phrases.

(Time will tell if that declaration will come back to haunt me)

I really don’t like the notion that the bounce does the work, because it implies that the sticks will deliver the rhythms we want to play simply by letting it bounce on the drum head. Now, I know, and the educated drummer will know, that isn’t the case – that we actually control the bounce so that the rhythms we want to play are properly executed.

So, why don’t we say that?

In sticking with my philosophy of speaking universal truths, and having worked with plenty of young drummers, I know the importance of saying what I mean. We do not let the bounce do the work.

I tell my students that we allow the rebound to assist us. We, the drummer, do the work, but on a bouncy surface we allow the rebound to alleviate some of the work we do and that we are always playing every beat. Explaining the concept of bounce to the young drummer in this manner lets them know that they are in control of their sticks and how they react to the drumming surface. This way, as they learn how to play different things, breaking them down so they learn to place every beat, they learn how to control the bounce. As they get faster, build dexterity, and build muscle, they will increase their control of the rebound provided they also continue to focus on relaxing and staying loose while they play.

Additionally, as they play on different surfaces, they will learn how to adapt to the type of rebound. Many drummers have played on various surfaces, from loosely tuned heads with very little response to Kevlar heads that are very, very bouncy. Each type of surface will respond differently, so being able to precisely articulate rhythms depends on the amount of control we have over our sticks. If we’re not able to play rhythms on an ill-responsive head with the same kind of accuracy as a bouncy head, then what is the point of relying on bounce, letting it “do the work”? Not to mention the fact that drummers will play on all sorts of percussion instruments: there are snares and toms and their respective heads, as well as cymbals and percussion toys, each having their own surface qualities and response types. We need to be able to articulate accurately on all of those surfaces.

I demonstrate this concept by playing clear double-stroke rolls on curtains or my lap, both of which have little to no rebound (my lap, having muscles, have a little bit of response, you know). I then qualify this statement by letting my students know that they will probably never have to perform on a curtain or their laps, but that’s the type of control they need to have over their sticks. That way, when they play on drum, they can adapt, loosen up, and let the rebound assist them so they don’t have to do as much work.

Many young drummers that try to bounce everything out let their sticks flop onto the head as they play diddles, flams, etc. This always results in badly played rhythms because what they’re doing is trying to play the sticking patterns, the rudiments, instead of playing the actual rhythms.

It is very important to have a relaxed grip on the stick. This way, when playing on a bouncy surface, we can guide the stick at any speed, utilizing whatever the amount of response the surface gives us. Conversely, if we are relaxed, we can learn to manipulate the stick on a less bouncy surface by using more muscle but still with a relaxed grip. We can let our hands adapt to the rebound, or lack thereof, by using more or less muscle as necessary while being relaxed at any speed.

This is the manner in which I teach my drummers stick control. We do not rely on the bounce. We do not let the rebound do the work for us. We are always in control, doing the work but allowing the rebound to assist us. If our sticks and the rebound could talk, they would be calling us “Master”.

And that, young Jedi, is my point of view.

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September 17th, 2009 by Phillip Ginn

I’ve been away for a bit. I’m sorry. I hope that doesn’t mean you won’t do me a favor. Not a huge favor, just a small one, okay?

Play four counts of 16th notes with an accent on each downbeat, starting on the right hand.

Done? Cool. Now, play the exact same thing but use a paradiddle sticking. Start on the same hand.

Finished? Thanks. I owe ya. Now answer this: did the two patterns feel different? I bet they did. And that’s important, because the way you feel while you’re playing a pattern affects the way you keep time. I call this the “handfeel”.

One of my drumlines is currently having difficulty playing paradiddle, tap-diddle, and diddle-tap exercises at a steady tempo. The thing about those diddle-based rudiments is, unlike rolls, they’re used to play a linear succession of beats in a non-linear, sometimes asymmetrical manner, as opposed to the constant symmetrical and linear alternation of hands.

I know, I know… what on earth does that mean? It means space. The alternative sticking of diddle-based patterns provides each hand space between notes. This space gives us the opportunity to keep time by playing a basic rhythm using different stickings other than your typical hand-to-hand strokes.

Take, for instance, the four counts of 16ths played in a single-stroke manner:

16ths-acc

Playing that hand-to-hand is very direct, very driving. In contrast…

16thparadiddles_acc

Paradiddles – for example – offer each hand some space, which means that although the pattern itself is driving, the handfeel is more laid back After all, the right hand is playing:

16thparadiddles-acc-R

Notice that I left all the rests in 16th value so you could see all the space your right hand has while playing paradiddles… and, oh, how much space there is! The left hand plays the same pattern during those spaces, but of course its cycle begins at a different point.

Tap-diddles and diddle-taps contribute to this spacious handfeel with their asymmetrical patterns on each hand. The notes are delivered in a linear succession without breaks, but one hand plays the tap, the other plays the diddle, and each hand gets its own unique set of space. Neither hand is playing the same thing, so you have to figure out how that asymmetrical, spacious handfeel feels inside the tempo.

In the case of diddle-based patterns, it’s this space that can help you figure out how to approach the pattern so that you can play it at a steady tempo. Take advantage of the resulting handfeel and “lay back” by not approaching the passage with a sense of driving through the passage really hard, but instead with a sense of open space as opposed to closed space. This doesn’t mean you should play lazily and drag, of course, nor should the rhythmic interpretation alter.

The concept of handfeel offers a way to help you be aware of how these patterns feel physically within a selected tempo. This is used in conjunction with understanding how the denomination of notes fit within a time signature and tempo; understanding how all the beats are placed in time. It’s a burden to mentally keep track of all the beats you’re playing, making sure that you’re placing each and every beat in perfect metronomic fashion, or counting along in your head (as many younger players are prone to do). At some point, feel is going to have to take over; you’re going to have to know what fundamental rhythms and sticking patterns feel like.

Not to mention that these stickings offer us a choice. Since different stickings have different handfeels, we can choose how we want to keep time during certain passages, and that lends itself to musical interpretation.

And it gets more complex when you combine different patterns, say, a paradiddle into two tap-diddles into a paradiddle-diddle into an inverted paradiddle. At some point, you have to have enough diddle control to keep them evenly spaced so that no matter what kind of space surrounds them you don’t end up closing the space of the diddles themselves. Through the entire passage, however, you’ll need to remember that all of that space requires you to lay back and keep everything open, rather than drive right through and close everything up.

Oh… what about double-stroke rolls, you say? Rolls fall into the hand-to-hand category because, although you’re playing doubles on each hand, each hand does move up and down to a specific fundamental base rhythm, whether it’s 16ths, 8ths, triplets (12ths), etc., which means that the hand alternation is constantly symmetrical and linear.

Rolls are really another story… and another post.

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July 6th, 2009 by Phillip Ginn

I’ve tried writing something about this topic 4 or 5 times by now. It’s a tricky subject and one I think about a lot. After all, the goal is to pass on knowledge and wisdom to the students, right? As an added bonus, teaching helps one to understand and perform his or her craft better. I’m constantly analyzing my craft(s) and the ways I can convey concepts to my students. I want them to understand what I’m talking about, and that means I have to understand various teaching methods as well as the nuances of the craft itself.

Now, think about the above generalization. Think about that and then ask yourself, “If I call myself a teacher, am I really teaching?”

Allow me to be cut and dry here.

There’s teaching, teching, and instructing. Which one do you do by default?

Instructing is the base of all three categories. Quite simply, an instructor tells someone what to do. Since this is a drum blog, after all, I’ll “Play that again.” “Go hold a roll.” “Clean up the flams.” This, of course, is drum-related (it’s a drum blog, you know), but you’ve seen the stereotype of a bad teacher on TV: “Open your books to page 94 and start reading to the end of the chapter. Do the questionnaire at the end.” In basic, basic instruction, you can certainly show someone how to do something. Demonstration, for example, is a form of instructing; by demonstrating a method and giving a play-by-play of what you’re doing is basic instruction. Instruction, however, doesn’t always have to contain information other than instructions of what needs to be done.

Teching is the step up. It includes instruction but also offers a bit more information. For me, teching deals with the issues and problems at hand. Techs address these issues, offering both instruction and advice, but generally the lessons given are not global. That is, the lessons aren’t related to other, similar topics both inside and outside of the craft. For example, a tech will help the student fix an accented passage in a piece of music by may not generalize the concepts of playing accents so that the fix can be applied to other, similar situations.

Now, instructing and teching aren’t bad things. In fact, in the medium of competitive drumline, you get a lot of instruction and teching that are very narrow in focus, and depending on the time restraints, sometimes you just have to give instruction and hope that the students trust you know what you’re doing.

The problem is, I often see instructors and techs that default to these methods and still call themselves teachers.

Teaching is the final step up. It includes both teching and instructing, but whenever possible the lessons pertain to both the immediate issue and is also relatable on a global scale. Teachers will take narrowly focused information and offer to their students a way to apply it to other, similar situations. Fixing an accented roll in a passage of music can also have general drumming applications. There are analogous situations, too. I can’t count the number of times I’ve related the discipline of being in a drumline to becoming a disciplined student in school, or how respectful presentation learned in drumline is related to showing up to a job interview.

Global lessons lead to this point: a teacher should be imparting wisdom to the student, and that includes giving the tools to the student so that they will eventually be able to go out and teach themselves different things.

Having said all this, ask yourself again, “Am I a teacher?” If you call yourself a teacher, but the answer, according to what I’ve laid out here, is, “no,” then perhaps you should re-evaluate how you approach your students.

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